![]() " Working with Konstantinos was a real pleasure! Besides the common interest in architecture and urbanism, he is a passionate player who also understands the gaming experience from the user perspective. This article should give you a rough idea of my work for The Sinking City. I also commented on evolving game builds, offered further ideas regarding the use of digital urban environments for both telling and supporting stories, and provided Frogwares with a set of documents covering most aspects of imaginary planning for horror purposes. I provided the team with general urbanistic guidelines, suggestions on dev tools, urban image concepts, and specific sectoral & generalized approaches to the creation of a city that -besides everything else- would be ideal for horror. I was approached to work on The Sinking City as an urban consultant. ![]() If you are curious about how The Sinking City looks like in action, you can watch the four-minute fragment of the game. GPU: NVIDIA GeForce GTX 970 (4GB VRAM with Shader Model 5.0) / AMD Radeon R9 290 or better. ![]() The game is out now for Windows, PS4, and Xbox One. CPU: Intel Core i7-3770 3.5 GHz / AMD FX-8350 4.0 GHz, Ryzen 5 - 1400 or better. Lovecraft-inspired open world game The Sinking City, aims to successfully approach cosmic horror, and the studio has wisely decided to create a tailor-made urban setting to facilitate its interactive storytelling. ![]()
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